Andy Taylor
Andy Taylor
Character Artist
Toronto, Canada

Highly motivated 3D Character Artist seeking new opportunities. Recently graduated from the Honours Bachelor of Game Design at Sheridan College. I have 3 years of combined experience as a 3D Character Artist, including a shipped commercial title.

I am seeking the opportunity to work with, and learn from industry veterans while working on high caliber content. I am consistently exploring new software, and workflows for each stage of the character art pipeline, while viewing each step through the lenses of a game designer.

I have provided creative solutions through strong leadership, problem solving and group facilitation. Collaborated with many teams of varying sizes, often operating in different technical, and leadership roles, in a variety of game development environments, including sprints, game jams and personal projects.

Resume PDF

Skills

ZbrushCharacter ModelingTexturingRetopologyPBR TexturingGame DesignHigh-poly ModelingLow-poly ModelingOptimizationCharacter DesignGame DevelopmentConcept DesignUnityUnreal

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Marvelous Designer
Marvelous Designer
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Photoshop
Photoshop
Illustrator
Illustrator
TopoGun
TopoGun
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
Unfold 3D
Unfold 3D
Blender
Blender
Mari
Mari

Productions

  • Wwf white symbol png file
    • Video Game
      When Wardens Fall
    • Year
      2018
    • Role
      Character Artist
    • Company
      PEERNET GAMES

Experience

  • Character Artist at PEERNET Games
    Ottawa, ON, Canada
    May 2017 - January 2019

    - Sculpted, modeled, optimized, and implemented high fidelity, animation and VR capable characters from 2D concept art for use in Unreal Engine 4 and Unity.

    - Optimized topology, levels of detail, and texture sets, based on technical specifications, to a real-time game character standard.

    - Authored PBR textures in Substance Painter and Substance Designer.

    - Led art team in collecting reference images and establishing the visual design of the project, adhering to project guidelines, creative direction and feedback, while collaborating with remote artists.