- Sculpted, modeled, optimized, and implemented high fidelity, animation and VR capable characters from 2D concept art for use in Unreal Engine 4 and Unity.
- Optimized topology, levels of detail, and texture sets, based on technical specifications, to a real-time game character standard.
- Authored PBR textures in Substance Painter and Substance Designer.
- Led art team in collecting reference images and establishing the visual design of the project, adhering to project guidelines, creative direction and feedback, while collaborating with remote artists.