Highly motivated 3D Character Artist seeking new opportunities. Recently graduated from the Honours Bachelor of Game Design at Sheridan College. I have 3 years of combined experience as a 3D Character Artist, including a shipped commercial title.
I am seeking the opportunity to work with, and learn from industry veterans while working on high caliber content. I am consistently exploring new software, and workflows for each stage of the character art pipeline, while viewing each step through the lenses of a game designer.
I have provided creative solutions through strong leadership, problem solving and group facilitation. Collaborated with many teams of varying sizes, often operating in different technical, and leadership roles, in a variety of game development environments, including sprints, game jams and personal projects.
- Sculpted, modeled, optimized, and implemented high fidelity, animation and VR capable characters from 2D concept art for use in Unreal Engine 4 and Unity.
- Optimized topology, levels of detail, and texture sets, based on technical specifications, to a real-time game character standard.
- Authored PBR textures in Substance Painter and Substance Designer.
- Led art team in collecting reference images and establishing the visual design of the project, adhering to project guidelines, creative direction and feedback, while collaborating with remote artists.