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Andy Taylor
Andy Taylor
3D Character Artist - 3D Concept Artist
Calgary, Canada

Skills

ZbrushCharacter ModelingTexturingRetopologyPBR TexturingGame DesignHigh-poly ModelingLow-poly ModelingOptimizationCharacter DesignGame DevelopmentConcept DesignUnityUnreal

Software proficiency

ZBrush
ZBrush
Blender
Blender
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer
Illustrator
Illustrator
TopoGun
TopoGun
Unity
Unity
Keyshot
Keyshot
Unfold 3D
Unfold 3D
Mari
Mari

Productions

    • Video Game
      When Wardens Fall
    • Year
      2018
    • Role
      Character Artist
    • Company
      PEERNET GAMES

Experience

  • Character Artist at PEERNET Games
    Ottawa, ON, Canada
    May 2017 - January 2019

    - Sculpted, modeled, optimized, and implemented high fidelity, animation and VR capable characters from 2D concept art for use in Unreal Engine 4 and Unity.

    - Optimized topology, levels of detail, and texture sets, based on technical specifications, to a real-time game character standard.

    - Authored PBR textures in Substance Painter and Substance Designer.

    - Led art team in collecting reference images and establishing the visual design of the project, adhering to project guidelines, creative direction and feedback, while collaborating with remote artists.