The Cultic Jester is a boss character that I designed and modeled for the final year of my Bachelor Game Design Degree. I challenged myself to create the Helmet / Mask - from concept sculpt to implementation in Unreal Engine 4, in 1 week. I learned a lot about hard surface modeling, PBR material authoring, and UE4, in the process. I'm not done! Still so much more to learn about creating real time characters.
This character is the 'Jester'. Part of a deluded cult which guards and controls the elevators to the earths core.
Inspired by SixMoreVodka's Degenesis, Warframe, Mad Max, and many, many others.