This post follows the production of Eden, a cutthroat PMC leader in our future world. She's being made as part of a 5 person capstone project, in our final year Game Design at Sheridan College. Our games mechanics focus around selling a sympathetic narrative with an awe inspiring atmosphere, through fun / challenging boss fight mechanics.
Modeled part time over the course of a semester using Zbrush, Maya and Substance Painter. Rendered in Unreal Engine 4.
Rigged and animated by Maddi McDougall. Snow and Environment made by Thomas Tobin.