Sunless Sky Games - EDEN

Andy taylor silent knight 0000 eden engage

An in engine screen shot captured before the player enters combat.

Andy taylor silent knight 0002 eden back

While fighting in the blizzard, the player must seek warming vents to stay alive. As the player gets colder, their actions are slowed down. This effect is shown visually throw a normal based blue print material that gradually increases on Edens mesh.

Andy taylor silent knight 0001 eden side

Completely warm vs complete frozen.

Andy taylor silent knight 0008 eden front 2
Andy taylor silent knight 0005 eden front

Completely warm vs complete frozen.

Andy taylor silent knight 0003 eden back close
Andy taylor silent knight 0004 eden back 3 4
Andy taylor silent knight 0007 eden concept

Early concept / block in of Eden.

Andy taylor silent knight 0006 eden hex concept

Early concept of Edens head.

This post follows the production of Eden, a cutthroat PMC leader in our future world. She's being made as part of a 5 person capstone project, in our final year Game Design at Sheridan College. Our games mechanics focus around selling a sympathetic narrative with an awe inspiring atmosphere, through fun / challenging boss fight mechanics.

Modeled part time over the course of a semester using Zbrush, Maya and Substance Painter. Rendered in Unreal Engine 4.

Rigged and animated by Maddi McDougall. Snow and Environment made by Thomas Tobin.